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DDD Was Never the Problem. Your Rules Were. | by Dariusz Gafka | Mar, 2026 | Medium

The first one — the one most developers encounter — is a maze of abstractions. Separate domain models and persistence models connected by fragile mappers. Application services that do nothing but load, call, save, publish. Interfaces for dependencies that haven’t changed in a decade. It’s exhausting. It’s expensive. And it’s the reason “DDD is over-engineering” became a meme.

Ajouté par inwebo le 2026 -04 -07. Permalink, Copy url

tags️ : design-pattern 

Table of Contents · Game Programming Patterns

I’m here to help! Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster.

This is the book I wish I had when I started making games, and now I want you to have it. It’s available in four formats:

Ajouté par inwebo le 2026 -01 -15. Permalink, Copy url

tags️ : design-pattern